1/10/2023 0 Comments Diablo 3 wallpaper wizard hatNumerous Wizard builds rely entirely on "CM" in order to repeatedly use skills with 6, 8, 10 second, or even longer cooldowns. These skills focus more on utility, variety, and defense than on boosts to the Wizard's offensive attacks or damage.īy far the most used and most build-changing passive is Critical Mass which grants critical hits a chance to reduce the cooldown of Wizard skills by 1 second. See the Wizard passive skills article for a full listing with descriptions and more details. Refer to for a listing of all Wizard passive skills ranked by popularity.Enabling Elective Mode in the Game Options allows players to choose any skills from any category, rather than being stuck with one from each in the default, noob-friendly design. As with all classes, the skills are sorted into six categories. See the Wizard skills page for a full list of all Wizard skills and rune effects. (The Demon Hunter actually plays much more like the glass cannon fast-movement mage seen in previous Diablo titles.) This is in stark contrast to the Sorcerer and Sorceress from previous games in the series, who could be a bit tanky with the right gear, but who mostly relied on speedy attacks and evasion (mostly via unlimited use of the Teleport skill). In fact, that is one of the main complaints about the class that they are more of a mage tank than anything else, who must rely on defensive skills or strong crowd control and enemy debuffs to survive. The class is not really a "glass cannon," despite having a Passive skill actuall called Glass Cannon. The Wizard is a fast-action, fast-casting, primarily-ranged attacker. The "Arcane Power on Crit" ("APoC") affix is a build-changer for most end game wizards.Ĭlass Design Diablo III Class Both can be circumvented by other skills and item affixes. AP refills very quickly, and Wizard skills use both AP cost and cooldown time as limiting factors. The resource system, Arcane Power differs greatly as well. Other major gameplay differences stem from equipment changes (weapon damage and Critical hit Chance / Critical hit Damage matter for all classes), the removal of skill points, and especially the fact that monsters do not have varying resistances to different types of elemental damage. Diablo 3's end game Wizard play puts a much greater emphasis on defensive skills and crowd control spells, and has much less movement speed due to the cooldown limitations on teleport. While the Wizard is thought to be quite similar to the Sorcerer and Sorceress of previous Diablo games in design, the play style is quite different. You also gain Archon stacks when you hit with an Archon ability.The Wizard is a pure spellcaster, harnessing arcane and elemental magic to do his/her bidding via a devastating array of offensive spells.Archon stacks also increase your Attack Speed, Armor and Resistances by 1%.Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Attacks increase your damage by 150% for 6 seconds.Attacks increase your resistance to that element by 100% for 6 seconds.Can no longer be triggered by hitting a destructible object.Now uses the Molten Impact rune when triggered by Fire damage.There is an 8 second cooldown for each damage type Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky.After reaching 3000% damage per second, the enemy will burn until they die. Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second.Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards.When you die, a meteor falls from the sky and revives you.Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse.This damage type will be determined by your highest equipped +% Elemental Damage.Enemies affected by your Slow Time take 2000% weapon damage every second.Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds.Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards.Įvery time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
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